CylinderGeometry with MeshFaceMaterial
failed attempt...
by jmchen
HTML
<div id="info">hw3 helper
<br/>(no bump yet)</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
JavaScript
var camera, scene, renderer, geometry, material, light, controls;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 500;
scene.add(camera);
THREE.ImageUtils.crossOrigin = '';
var colormap = THREE.ImageUtils.loadTexture('http://jyunming-chen.github.io/tutsplus/images/tire-side.png');
// var colormap2 = THREE.ImageUtils.loadTexture('http://jyunming-//chen.github.io/tutsplus/images/tire-wheel.jpg');
// create an array with six textures for a cool cube
var materialArray = [];
materialArray.push(new THREE.MeshBasicMaterial({
// map: colormap
color: 0x999999
}));
materialArray.push(new THREE.MeshBasicMaterial({
color: 0x880000
}));
/*
materialArray.push(new THREE.MeshBasicMaterial({
color: 0x888800
}));
*/
var tireMaterial = new THREE.MeshFaceMaterial(materialArray);
var mesh = new THREE.Mesh(new THREE.CylinderGeometry(50, 50, 20),
// var mesh = new THREE.Mesh(new THREE.BoxGeometry(50,50,50),
// new THREE.MeshBasicMaterial());
tireMaterial);
scene.add(mesh);
//////////////////////////////////////////////////////////
light = new THREE.PointLight(0xffffff);
light.position.set(100, 300, 200);
scene.add(light);
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
}
function animate() {
controls.update();
requestAnimationFrame(animate);
render();
}
function render() {
renderer.render(scene, camera);
}