Two-sided Texture
MultiMaterialObject
by jmchen
HTML
<div id="info">Two-Sided Texture
<br>Using MultiMaterialObject
</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
//
// because both sides use the same faceVertexUvs
// the backface texture requires a horizontal flip
// to make it right
//
// the more elegant way is to use
// glFrontFace in GLSL
// as in this fiddle: http://jsfiddle.net/jmchen/k7xmyccv/
//
var camera, scene, renderer, controls;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
scene.add(camera);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
//////////////////////////////////////////////////////////
THREE.ImageUtils.crossOrigin = '';
var texture1 = THREE.ImageUtils.loadTexture('http://i.imgur.com/UDas19Q.png');
var texture2 = THREE.ImageUtils.loadTexture('http://i.imgur.com/fe5C2iP.png');
var plane;
var geom = new THREE.PlaneGeometry(200, 100, 4, 4);
var material1 = new THREE.MeshBasicMaterial({
map: texture1,
side: THREE.FrontSide
});
var material2 = new THREE.MeshBasicMaterial({
map: texture2,
side: THREE.BackSide,
});
// create a multimaterial
var plane = THREE.SceneUtils.createMultiMaterialObject(geom, [material1, material2]);
scene.add(plane);
}
function animate() {
controls.update();
requestAnimationFrame(animate);
render();
}
function render() {
renderer.render(scene, camera);
}