JSFiddle - React, Tailwind, and code Playground

by jmchen

HTML

<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>

CSS

body {
    overflow: hidden;
}

JavaScript

var camera, scene, renderer, geometry, material, material2, mesh, controls, angle = 0;
var plane, plane2, geometry2;
var vel = new THREE.Vector3(), pos = new THREE.Vector3();
var clock = new THREE.Clock();
var ball;
var light;
var mouse = new THREE.Vector2();

init();
animate();

function init() {
    scene = new THREE.Scene();

    camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
    camera.position.z = 500;
    scene.add(camera);

    
    geometry = new THREE.BoxGeometry(300, 10, 220);
    material = new THREE.MeshBasicMaterial({
        transparent: true,
        color: 0x000000,
        opacity: 0.4
    });
    material2 = new THREE.MeshBasicMaterial({
        transparent: true,
        color: 0xffffff,
        opacity: 0.4,
        side: THREE.DoubleSide
    });
   
    mesh = new THREE.Mesh(geometry, material);
    mesh.position.set(-110, 0, 0);
    mesh.rotation.z = -Math.PI/4;
    scene.add(mesh);
   
    mesh2 = new THREE.Mesh(geometry, material);
    mesh2.rotation.z = Math.PI/4;
    mesh2.position.set(110, 0, 0);
    scene.add(mesh2);  
    
    ball = new THREE.Mesh(new THREE.SphereGeometry(10), new THREE.MeshBasicMaterial());
    ball.position.set(-110, 50, 0);
    pos = ball.position;
    scene.add(ball);
    
    light = new THREE.PointLight(0xffffff);
    light.position.set(10, 30, 20);
    scene.add(light);

    renderer = new THREE.WebGLRenderer();
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.setClearColor(0x888888);

    controls = new THREE.OrbitControls(camera, renderer.domElement);
    var ambientLight = new THREE.AmbientLight(0x111111);
    scene.add(ambientLight);

    document.body.appendChild(renderer.domElement);
}

function onWindowResize()
{
	camera.aspect = window.innerWidth / window.innerHeight;
	camera.updateProjectionMatrix();
	renderer.setSize (window.innerWidth, window.innerHeight);
}

function animate() {
    var dt = clock.getDelta();
    var force = new...