Pendulum
euler, Rk4
by jmchen
HTML
<div id="info">Pendulum
<a href="javascript:reset(0.25);">lower</a>
<a href="javascript:reset(1.8);">higher</a></div>
<!--div id='eulerM'>Euler</div-->
<!--div id='ImEuler'>ImplicitEuler</div-->
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
#eulerM {
position: absolute;
top: 40%;
left: 30%;
color: white;
}
#RK4M {
position: absolute;
top: 50%;
left: 30%;
color: cyan;
}
#ImEuler {
position: absolute;
top: 80%;
left: 30%;
color: yellow;
}
a {
color: yellow
}
body {
overflow: hidden;
}
JavaScript
// period T = 2PI sqrt (m/k)
//
var camera, scene, renderer
var mesh;
var clock = new THREE.Clock();
var x2 = [];
var l = 24, g = 110;
var line;
function reset(angle) {
x2[0] = angle, x2[1] = 0;
}
function deriv(x) {
var ff = [];
ff.push(x[1]); // x_dot = v;
ff.push(-g/l*Math.sin(x[0]));
return ff;
}
function MidPoint(x, dt) {
var n = x.length;
var xcopy = x.slice(0);
var f = deriv(x);
// y(x+0.5h)
for (var i = 0; i < n; i++) {
xcopy[i] += f[i] * dt / 2;
}
f = deriv(xcopy);
for (var i = 0; i < n; i++) {
x[i] += f[i] * dt;
}
}
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.OrthographicCamera(-50, 50, 50, -50, -10, 10);
camera.position.z = 10;
scene.add(camera);
mesh = new THREE.Mesh(new THREE.CircleGeometry(1, 10), new THREE.MeshBasicMaterial());
scene.add(mesh);
var nail = new THREE.Mesh (new THREE.CircleGeometry(1,10),
new THREE.MeshBasicMaterial());
scene.add(nail);
geometry = new THREE.Geometry();
geometry.vertices.push (new THREE.Vector3(), new THREE.Vector3());
line = new THREE.Line (geometry, new THREE.LineBasicMaterial({color:0xffff00}));
scene.add (line);
line.visible = true;
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
// window.addEventListener( 'mousedown', onDocumentMouseDown, false );
// window.addEventListener( 'mouseup', onDocumentMouseUp, false );
// INITIIALIZE ODE
x2.push(Math.PI/6);
x2.push(0);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function onDocumentMouseDown (event)...