Drum kit Looping
by jmchen
HTML
<div id="info">Drum Kit Looping</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, geometry, material, mesh, light, controls;
var clock = new THREE.Clock();
var texture;
var bass, snare;
var sweepLine;
var bpm = 60;
var sweepVel = 100 / (60/bpm * 4);
init();
animate();
function init() {
scene = new THREE.Scene();
// camera = new THREE.PerspectiveCamera(80, window.innerWidth / window.innerHeight, 1, 1000);
camera = new THREE.OrthographicCamera (-120,120,120,-120, -1000,1000);
camera.position.z = 150;
scene.add(camera);
THREE.ImageUtils.crossOrigin = '';
texture = THREE.ImageUtils.loadTexture('http://i.imgur.com/CrOJa9q.jpg');
geometry = new THREE.PlaneGeometry(40, 40);
material = new THREE.MeshBasicMaterial({map: texture});
bass = new THREE.Mesh(geometry, material);
bass.position.set (-70,70,5);
scene.add(bass);
texture = THREE.ImageUtils.loadTexture('http://i.imgur.com/ABEe2qM.jpg');
geometry = new THREE.PlaneGeometry(40, 30);
material = new THREE.MeshBasicMaterial({map: texture});
snare = new THREE.Mesh(geometry, material);
snare.position.set (-20,70,5);
scene.add(snare);
geometry = new THREE.PlaneGeometry(200, 30);
material = new THREE.MeshBasicMaterial({color:0xffffff});
loopArea = new THREE.Mesh(geometry, material);
scene.add (loopArea);
loopArea.position.set (0,0,-2);
light = new THREE.PointLight(0xffffff);
light.position.set(100, 300, 200);
scene.add(light);
material = new THREE.LineBasicMaterial({color: 0x000055});
geometry = new THREE.Geometry();
geometry.vertices.push(
new THREE.Vector3( 5, 15, -1 ),
new THREE.Vector3( 5, -15, -1 )
);
sweepLine = new THREE.Line( geometry, material );
scene.add( sweepLine );
var gridXZ = new THREE.GridHelper(100, 12.5);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
gridXZ.rotation.x = Math.PI/2;
//gridXZ.setColors ('red', 'red');
renderer = new...