hw5: raycaster:pick
by jmchen
HTML
<div id="info">Picking Demo</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
JavaScript
var camera, scene, renderer, light, controls;
var plane, picture;
var raycaster;
var mouse = new THREE.Vector2();
var pickables = [];
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
scene.add(camera);
var geometry = new THREE.PlaneGeometry(80, 80);
plane = new THREE.Mesh(geometry, new THREE.MeshBasicMaterial());
plane.rotation.y = Math.PI / 12;
scene.add(plane);
picture = new THREE.Mesh(
new THREE.PlaneGeometry(10, 10),
new THREE.MeshBasicMaterial({
color: 0xff0000,
polygonOffset: true,
polygonOffsetUnits: -4.0,
polygonOffsetFactor: -1.0,
}));
scene.add(picture);
pickables = [plane];
light = new THREE.PointLight(0xffffff);
light.position.set(100, 300, 200);
scene.add(light);
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
raycaster = new THREE.Raycaster();
document.addEventListener('mousedown', onDocumentMouseDown, false);
document.addEventListener('mousemove', onDocumentMouseMove, false);
}
function onDocumentMouseDown(event) {
// PICKING DETAILS:
// convert mouse.xy = [-1,1]^2 (NDC)
// unproject (mouse.xy, 1) to a point on the far plane (in world coordinate)
// set raycaster (origin, direction)
// find intersection objects, (closest first)
// each record as
// [ { distance, point, face, faceIndex, object }, ... ]
event.preventDefault();
debugger;
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
...