spring with external force
euler, Rk4
by jmchen
HTML
<div id="info">Spring Simulation
<br/> <a href="javascript:reset();">RESET</a>
<br/> left click to pull
</div>
<!--div id='eulerM'>Euler</div-->
<div id='RK4M'>RK4</div>
<!--div id='ImEuler'>ImplicitEuler</div-->
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
#eulerM {
position: absolute;
top: 40%;
left: 30%;
color: white;
}
#RK4M {
position: absolute;
top: 50%;
left: 30%;
color: cyan;
}
#ImEuler {
position: absolute;
top: 80%;
left: 30%;
color: yellow;
}
a {
color: yellow
}
body {
overflow: hidden;
}
JavaScript
// period T = 2PI sqrt (m/k)
//
var camera, scene, renderer
var mesh, mesh2, mesh3;
var clock = new THREE.Clock();
var x2 = [];
var mouse = new THREE.Vector2();
var m = 1, k = 10, c = 0.53;
var mouseDown = false;
var forceEXT = 0;
var forceLine;
function reset() {
x2[0] = 20, x2[1] = 0;
}
function deriv(x) {
var ff = [];
ff.push(x[1]); // x_dot = v;
ff.push(-(c * x[1] + k * x[0] - forceEXT) / m);
return ff;
}
function MidPoint(x, dt) {
var n = x.length;
var xcopy = x.slice(0);
var f = deriv(x);
// y(x+0.5h)
for (var i = 0; i < n; i++) {
xcopy[i] += f[i] * dt / 2;
}
f = deriv(xcopy);
for (var i = 0; i < n; i++) {
x[i] += f[i] * dt;
}
}
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.OrthographicCamera(-50, 50, 50, -50, -10, 10);
camera.position.z = 10;
scene.add(camera);
mesh = new THREE.Mesh(new THREE.CircleGeometry(1, 10), new THREE.MeshBasicMaterial());
mesh2 = mesh.clone();
scene.add(mesh2);
var material = new THREE.LineBasicMaterial({
color: 0x0000ff
});
var geometry = new THREE.Geometry();
geometry.vertices.push(
new THREE.Vector3(20, 0, 0),
new THREE.Vector3(-20, 0, 0));
var border = new THREE.Line(geometry, material);
scene.add(border);
geometry = new THREE.Geometry();
geometry.vertices.push (new THREE.Vector3(), new THREE.Vector3(10,10,0));
forceLine = new THREE.Line (geometry, new THREE.LineDashedMaterial({color:0xffff00,dashSize: 4, gapSize: 2}));
scene.add (forceLine);
forceLine.visible = false;
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
window.addEventListener( 'mousedown', onDocumentMouseDown, false );
// window.addEventListener(...