hw5-2
terrain
by jmchen
HTML
<div id="info">Terrain
<br><a href="javascript:wireframe()">toggle wireframe</a>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, terrain, light, controls;
var clock = new THREE.Clock();
var pickPlane;
var mouse = new THREE.Vector2();
var raycaster = new THREE.Raycaster();
var pickables = [];
init();
animate();
function wireframe() {
wireframe.status = wireframe.status === undefined ? false : wireframe.status;
wireframe.status = !(wireframe.status);
if (wireframe.status) {
terrain.material.wireframe = true;
} else {
terrain.material.wireframe = false;
}
}
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 500;
light = new THREE.PointLight(0xffffff);
light.position.set(100, 300, 200);
scene.add(light);
var axis = new THREE.AxisHelper(20);
scene.add(axis);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
document.addEventListener('mousedown', onDocumentMouseDown, false);
//////////////////////////////////////////////////////////////
var meshFunc = function(u0, v0) {
return new THREE.Vector3(-100 + 200 * u0, 0, -100 + 200 * v0);
};
// [x,z] = [-100,100]x[-100,100]
pickPlane = new THREE.Mesh (new THREE.PlaneGeometry (200,200), new THREE.MeshBasicMaterial());
pickPlane.rotation.x = -Math.PI/2;
scene.add (pickPlane);
pickables.push (pickPlane);
pickPlane.visible = false;
var geometry = new THREE.ParametricGeometry(meshFunc, 40, 40);
// these two are not required: already done so in constructor
// geometry.computeFaceNormals();
// geometry.computeVertexNormals();
THREE.ImageUtils.crossOrigin = '';
texture = THREE.ImageUtils.loadTexture('https://i.imgur.com/p8CRm9W.jpg');
texture.repeat.set (2,2);
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
var...