spring
euler, Rk4
by jmchen
HTML
<div id="info">Spring Simulation
<br/> <a href="javascript:reset();">RESET</a>
<a href="javascript:deltaTime(0);">Real time</a>
<a href="javascript:deltaTime(1);">Faster</a>
<a href="javascript:deltaTime(-1);">Slower</a>
</div>
<div id='eulerM'>Euler</div>
<div id='RK4M'>RK4</div>
<div id='ImEuler'>ImplicitEuler</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
#eulerM {
position: absolute;
top: 40%;
left: 30%;
color: white;
}
#RK4M {
position: absolute;
top: 60%;
left: 30%;
color: cyan;
}
#ImEuler {
position: absolute;
top: 80%;
left: 30%;
color: yellow;
}
a {
color: yellow
}
body {
overflow: hidden;
}
JavaScript
// period T = 2PI sqrt (m/k)
//
var camera, scene, renderer;
var mesh, mesh2, mesh3;
var clock = new THREE.Clock();
var ddt = 0.01, dtMode = 0;
var x1 = [],
x2 = [], x3=[];
var m = 1,
k = 10,
c = 0.;
function reset() {
x1[0] = 20, x1[1] = 0;
x2[0] = 20, x2[1] = 0;
x3[0] = 20, x3[1] = 0;
}
function deltaTime (mode) {
if (mode > 0) {
ddt += 0.01;
} else if (mode < 0) {
ddt -= 0.01;
if (ddt < 0) ddt = 0.01;
}
dtMode = mode;
}
function deriv(x) {
var ff = [];
ff.push(x[1]); // x_dot = v;
ff.push(-(c * x[1] + k * x[0]) / m);
return ff;
}
function MidPoint(x, dt) {
var n = x.length;
var xcopy = x.slice(0);
var f = deriv(x);
// y(x+0.5h)
for (var i = 0; i < n; i++) {
xcopy[i] += f[i] * dt / 2;
}
f = deriv(xcopy);
for (var i = 0; i < n; i++) {
x[i] += f[i] * dt;
}
}
function Euler(x, dt) {
var n = x.length;
var f = deriv(x);
for (var i = 0; i < n; i++) {
x[i] += f[i] * dt;
}
}
function invert (a) {
var ainv = [];
var det = a[0][0] * a[1][1] - a[0][1]*a[1][0];
ainv.push ([a[1][1]/det, -a[0][1]/det]);
ainv.push ([-a[1][0]/det, a[0][0]/det]);
return ainv;
}
function ImplicitEuler (x, dt) {
var a = [[1, -dt], [k*dt/m, 1+ (dt*c/m)]];
var ainv = invert (a);
var xx = ainv[0][0]*x[0] + ainv[0][1]*x[1];
var vv = ainv[1][0]*x[0] + ainv[1][1]*x[1];
x[0] = xx;
x[1] = vv;
}
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.OrthographicCamera(-50, 50, 50, -50, -10, 10);
camera.position.z = 10;
scene.add(camera);
mesh = new THREE.Mesh(new THREE.CircleGeometry(1, 10), new THREE.MeshBasicMaterial());
mesh2 = mesh.clone();
scene.add(mesh2);
mesh3 = mesh.clone();
scene.add(mesh3);
scene.add(mesh);
var material = new THREE.LineBasicMaterial({
color: 0x0000ff
});
var geometry = new...