Sprite Example
part 1
by jmchen
HTML
<div id="info">Sprite Example
<br/>Press Z to toggle</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
<script src="http://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var container, scene, camera, renderer, controls;
var keyboard = new KeyboardState();
var clock = new THREE.Clock();
var cube;
var particleGroup, particleAttributes;
init();
animate();
function init() {
scene = new THREE.Scene();
var SCREEN_WIDTH = window.innerWidth,
SCREEN_HEIGHT = window.innerHeight;
var VIEW_ANGLE = 45,
ASPECT = SCREEN_WIDTH / SCREEN_HEIGHT,
NEAR = 0.1,
FAR = 20000;
camera = new THREE.PerspectiveCamera(VIEW_ANGLE, ASPECT, NEAR, FAR);
scene.add(camera);
camera.position.set(0, 150, 400);
camera.lookAt(scene.position);
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
renderer.setClearColor(0x9999ff);
document.body.appendChild(renderer.domElement);
controls = new THREE.OrbitControls(camera, renderer.domElement);
var light = new THREE.PointLight(0xffffff);
light.position.set(0, 250, 0);
scene.add(light);
THREE.ImageUtils.crossOrigin = '';
var floorTexture = new THREE.ImageUtils.loadTexture('http://i.imgur.com/p8CRm9W.jpg');
floorTexture.wrapS = floorTexture.wrapT = THREE.RepeatWrapping;
floorTexture.repeat.set(10, 10);
var floorMaterial = new THREE.MeshBasicMaterial({
map: floorTexture,
side: THREE.DoubleSide
});
var floorGeometry = new THREE.PlaneGeometry(1000, 1000, 10, 10);
var floor = new THREE.Mesh(floorGeometry, floorMaterial);
floor.position.y = -0.5;
floor.rotation.x = Math.PI / 2;
scene.add(floor);
var particleTexture = THREE.ImageUtils.loadTexture('http://i.imgur.com/IdJcX5m.png');
particleGroup = new THREE.Object3D();
particleAttributes = {
startSize: [],
startPosition: [],
randomness: []
};
var totalParticles = 200;
var radiusRange = 150;
for (var i = 0; i < totalParticles; i++) {
var spriteMaterial = new THREE.SpriteMaterial({
map:...