CGhw2 helper
2-link arm
by jmchen
HTML
<div id="info">Homework 2 Helper
<br>
<br> 2-link arm with joint
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
<script src="//cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5/dat.gui.min.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
#gui {
position: absolute;
top: 50px;
right: 10px;
height: 500px;
//text-align: center;
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer;
var gcontrols; // for dat-GUI
var controls; // for orbitControls
var pose1 = {
angle1: Math.PI / 2,
angle2: 0,
};
var poses = [];
init();
animate();
function makeLink() {
var oneLink = new THREE.Object3D();
var mesh = new THREE.Mesh(new THREE.BoxGeometry(15, 5, 5), new THREE.MeshBasicMaterial({
wireframe: true
}));
oneLink.add(mesh);
mesh.position.set(7.5, 0, 0);
joint = new THREE.Mesh(new THREE.CylinderGeometry(3, 3, 3, 12),
new THREE.MeshBasicMaterial({
wireframe: true
}));
joint.rotation.x = Math.PI / 2;
oneLink.add(joint);
return oneLink;
}
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 100;
scene.add(camera);
var gridXZ = new THREE.GridHelper(50, 10);
gridXZ.setColors(new THREE.Color(0xff00ff), new THREE.Color(0xffffff));
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
///////////////////////////////////////////////////////////////
var oneLink = makeLink();
link1 = oneLink.clone();
link2 = oneLink.clone();
scene.add(link1);
link1.add(link2);
link2.position.set(15, 0, 0);
////////////////////////////////////////////////////
gcontrols = {
angle1: 0.1,
angle2: 0.1,
pose: 0,
savePose: function() {
var pp = {angle1: gcontrols.angle1, angle2: gcontrols.angle2};
poses.push (pp);
}
}
var gui = new dat.GUI();
gui.domElement.id = 'gui';
gui.add(gcontrols, 'angle1', -0.2, 1.5);
gui.add(gcontrols, 'angle2', -0.2, 1.5);
gui.add(gcontrols, 'pose', 0, 5);
gui.add(gcontrols, 'savePose');
gui.close();
// initially, closed
//...