piano keyboard
by jmchen
HTML
<div id="info">demo page</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
//
// piano reference: http://codepen.io/noogn/pen/LAiDz
//
// problem:
// implement 刷琴鍵 event ...
//
var camera, scene, renderer, light, controls;
var keyboard_set, keyC, keyCprim, keyD, keyDprim, keyE, keyEprim;
var raycaster;
var mouse = new THREE.Vector2();
var pickables = [];
var Cdown = false,
Ddown = false,
Edown = false;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(0, 30, 40); // = 50;
camera.rotation.x = -0.35;
scene.add(camera);
keyboard_set = new THREE.Object3D(); // the complete set
var geometry = new THREE.BoxGeometry(2.5, 1.5, 9);
var material = new THREE.MeshLambertMaterial();
keyCprim = new THREE.Mesh(geometry, material);
keyCprim.position.set(1.25, -0.75, 4.5);
keyC = new THREE.Object3D();
keyC.add(keyCprim);
keyboard_set.add(keyC);
keyDprim = new THREE.Mesh(geometry, material);
keyDprim.position.set(1.25 + (2.5 + 0.05), -0.75, 4.5);
keyD = new THREE.Object3D();
keyD.add(keyDprim);
keyboard_set.add(keyD);
scene.add(keyboard_set);
pickables.push(keyCprim);
keyCprim.name = "keyC";
pickables.push(keyDprim);
keyDprim.name = "keyD";
// pickables.push (keyD); keyD.name = "keyD";
// pickables.push (keyE); keyE.name = "keyE";
light = new THREE.PointLight(0xffffff);
light.position.set(10, 30, 20);
scene.add(light);
var gridXZ = new THREE.GridHelper(50, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
raycaster...