head animation
keyframe animation
by jmchen
HTML
<div id="info">demo page</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, head, light, controls;
var time = 0;
var keyFrames = [];
var bpm = 240; // beat (quaterNote) per minute
var quarterNoteTime = 60/bpm; // seconds
init();
setKeys();
animate();
function setKeys() {
var key0 = {
time: 0, // in beat
rotY: 0
};
var key1 = {
time: 1,
rotY: 90.0
};
var key2 = {
time: 2,
rotY: 0
};
var key3 = {
time: 3,
rotY: -90
};
var key4 = {
time: 4,
rotY: 0
};
keyFrames.push (key0, key1, key2, key3, key4);
}
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
scene.add(camera);
head = new THREE.Object3D();
scene.add (head);
var geometry = new THREE.SphereGeometry(50, 20, 20);
var material = new THREE.MeshLambertMaterial();
var mesh = new THREE.Mesh(geometry, material);
mesh.scale.set (1, 1.2, 1);
head.add(mesh);
var nose = new THREE.Mesh (new THREE.CylinderGeometry (0,40,100,20),
new THREE.MeshLambertMaterial());
nose.rotation.x = Math.PI/2;
nose.position.set (0,0,40);
head.add (nose);
light = new THREE.PointLight(0xffffff);
light.position.set(100, 300, 200);
scene.add(light);
var axes = new THREE.AxisHelper(100);
scene.add(axes);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function...