overlapping 3JS & HTML
by jmchen
HTML
<div id="info">demo page<br/>Press Z to toggle</div>
<div id='endInfo'>Overlapping this info at the end;
This is a demonstration of text overlapping the threeD scene.</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
<script src="http://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
#endInfo {
position: absolute;
bottom: 150px;
margin-left:20px;
color:#ffffff;
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, geometry, material, mesh, light, controls;
var keyboard = new KeyboardState();
var turn = true;
var angle = 0;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
scene.add(camera);
geometry = new THREE.BoxGeometry(100, 20, 20);
material = new THREE.MeshLambertMaterial();
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
light = new THREE.PointLight(0xffffff);
light.position.set(100, 300, 200);
scene.add(light);
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
}
function animate() {
controls.update();
keyboard.update();
if (keyboard.down("Z")) turn = !turn;
if (turn) angle += 0.04;
mesh.rotation.y = angle;
requestAnimationFrame(animate);
render();
}
function render() {
renderer.render(scene, camera);
}
// important to add this
// in jsfiddle!
window.focus();