OrbitControls & Resize
buttons
by jmchen
HTML
<div id="info">My Second Three.js
<br/> turning, buttons, orbitControls, resize
<br/>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
CSS
#info {
position: absolute;
top: 2%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var scene, renderer, camera;
var controls;
var group, angle = 0;
var ball;
init();
animate();
function init() {
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
controls = new THREE.OrbitControls(camera, renderer.domElement);
var geometry = new THREE.BoxGeometry(100, 20, 20);
var material = new THREE.MeshBasicMaterial({
wireframe: true
});
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
window.addEventListener('resize', onWindowResize, false);
///////////////////////////////////////////////////////////////////////
var mesh = new THREE.Mesh(geometry, material);
group = new THREE.Object3D();
group.add (mesh);
mesh.position.y = 10;
scene.add(group);
group.position.set (20,0,30);
group.rotation.y = -Math.PI/6;
ball = new THREE.Mesh (new THREE.SphereGeometry (5,12,12), new THREE.MeshBasicMaterial());
scene.add (ball);
// var pp = group.localToWorld (new THREE.Vector3(50,0,0));
console.log (group.matrixWorld);
// ball.position.copy (pp);
}
// the key is where localToWorld is called:
// inside init() or in animate()
//???
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
// group.rotation.y = -Math.PI/6;
var pp = group.localToWorld (new THREE.Vector3(50,0,0));
//console.log (group.matrixWorld);
//alert (group.matrixWorld);
ball.position.copy (pp);
controls.update();
requestAnimationFrame(animate);
renderer.render(scene, camera);
}