tire (hw3)
texture (cutout, bumpMap)
by jmchen
HTML
<div id="info">hw3 trial <br/> (no bump)</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
JavaScript
var camera, scene, renderer, geometry, material, light, controls;
var angle = 0;
var tiremap, sidemap;
var clock = new THREE.Clock();
var car;
var Car = function () {
this.vel = new THREE.Vector3();
this.speed = 0;
this.angle = 0;
this.pos = new THREE.Vector3();
this.object = buildTire(sidemap, tiremap);
}
Car.prototype.update = function (dt) {
console.log ("speed: " + this.speed);
// compute vel & pos
var dir = new THREE.Vector3(1, 0, 0);
dir.multiplyScalar(car.speed).applyAxisAngle(new THREE.Vector3(0, 1, 0), this.angle);
this.vel.copy (dir);
dir.multiplyScalar (dt)
this.pos.add(dir);
console.log ("in car update");
}
/*
Car.prototype.render = function() {
}
*/
var buildTire = function (sidemap, tiremap) {
var tire = new THREE.Object3D();
var geometry = new THREE.CircleGeometry(50, 20);
var material = new THREE.MeshBasicMaterial({
map: sidemap,
//transparent: true, // for cut-out texture
alphatest: 1;
side: THREE.DoubleSide
});
var mesh = new THREE.Mesh(geometry, material);
tiremap.wrapS = tiremap.wrapT = THREE.RepeatWrapping;
tiremap.repeat.set( 8, 1 );
var mesh2 = new THREE.Mesh(new THREE.CylinderGeometry(50, 50, 20, 30, 1, true), // only side
new THREE.MeshBasicMaterial({
map: tiremap,
side: THREE.DoubleSide
}));
mesh2.rotation.x = Math.PI / 2;
mesh.position.set(0, 0, 10);
var mesh0 = mesh.clone();
mesh0.position.set(0, 0, -10);
mesh0.rotation.y = Math.PI;
tire.add (mesh);
tire.add(mesh0);
tire.add(mesh2);
tire.position.set (0,50,0);
scene.add(tire);
return tire;
}
document.addEventListener('keydown', move);
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 500;
scene.add(camera);
THREE.ImageUtils.crossOrigin =...