hw6a
no shader
by jmchen
HTML
<div id="info">Homework 6 (no Shader)
<br/>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
CSS
#info {
position: absolute;
top: 2%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var scene, renderer, camera;
var controls;
var plane, cylinder;
init();
animate();
// MeshLambertMaterial: per vertex shading
// MeshPhongMaterial: per pixel shading
function init() {
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
controls = new THREE.OrbitControls(camera, renderer.domElement);
var geometry = new THREE.PlaneGeometry(160, 160);
var material = new THREE.MeshPhongMaterial({
// wireframe: true
//side: THREE.DoubleSide
});
plane = new THREE.Mesh(geometry, material);
scene.add(plane);
plane.position.z = -50;
THREE.ImageUtils.crossOrigin = '';
texture = THREE.ImageUtils.loadTexture('http://i.imgur.com/p8CRm9W.jpg');
texture.repeat.set(4, 4);
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
cylinder = new THREE.Mesh(new THREE.CylinderGeometry(30, 30, 100, 20),
new THREE.MeshPhongMaterial({
color: 0xffffff,
map: texture,
specular:0xff1234,
shininess: 50
}));
scene.add(cylinder);
cylinder.position.z = 50;
var light = new THREE.PointLight(0xffffff, 1, 200);
scene.add(light);
var lightSphere = new THREE.Mesh(new THREE.SphereGeometry(2, 12, 12),
new THREE.MeshBasicMaterial());
scene.add(lightSphere);
lightSphere.position.copy(light.position);
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
controls.update();
requestAnimationFrame(animate);
renderer.render(scene, camera);
}