textured boxgeometry

by jmchen

HTML

<div id="info">demo page
    <br/>Press Z to toggle</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r78/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">


</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>

CSS

#info {
    position: absolute;
    top: 0px;
    width: 100%;
    padding: 10px;
    text-align: center;
    color: #ffff00
}
body {
    overflow: hidden;
}

JavaScript

var camera, scene, renderer, mesh, light, controls;
var texture;
var angle = 0;

var oneSideTex;

init();
animate();

function loadTexture( url ) {

	// instantiate a loader
  var loader = new THREE.TextureLoader();
  loader.setCrossOrigin('');

  // load a resource
  loader.load(
    // resource URL
    url, // Lena
    // Function when resource is loaded
    function (tex) {
    	console.log ('texture loaded ...');
      
      var textures = [
      	new THREE.MeshLambertMaterial(),
      	new THREE.MeshLambertMaterial(),
      	new THREE.MeshLambertMaterial(),
      	new THREE.MeshLambertMaterial(),
      	new THREE.MeshLambertMaterial({map: tex}), // +z
      	new THREE.MeshLambertMaterial(),
      ];
      
      oneSideTex = new THREE.MultiMaterial (textures)
		},

    // Function called when download progresses
    function(xhr) {
      console.log((xhr.loaded / xhr.total * 100) + '% loaded');
    },
    // Function called when download errors
    function(xhr) {
      console.log('An error happened');
    }
  );
  
}

function init() {
    scene = new THREE.Scene();

    camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
    camera.position.z = 500;
    scene.add(camera);
    
    light = new THREE.PointLight(0xffffff);
    light.position.set(100, 300, 200);
    scene.add(light);

    var gridXZ = new THREE.GridHelper(100, 10, 'red', 'white');
    scene.add(gridXZ);

    renderer = new THREE.WebGLRenderer();
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.setClearColor(0x888888);

    controls = new THREE.OrbitControls(camera, renderer.domElement);

    document.body.appendChild(renderer.domElement);
    ////////////////////////////////////////////////////////////////////////
    
    var geometry = new THREE.BoxGeometry(100, 80, 30);
    var material = new THREE.MeshLambertMaterial();

    mesh = new THREE.Mesh(geometry, material);
    scene.add(mesh);
    
   ...