textured boxgeometry
by jmchen
HTML
<div id="info">demo page
<br/>Press Z to toggle</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r78/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, mesh, light, controls;
var texture;
var angle = 0;
var oneSideTex;
init();
animate();
function loadTexture( url ) {
// instantiate a loader
var loader = new THREE.TextureLoader();
loader.setCrossOrigin('');
// load a resource
loader.load(
// resource URL
url, // Lena
// Function when resource is loaded
function (tex) {
console.log ('texture loaded ...');
var textures = [
new THREE.MeshLambertMaterial(),
new THREE.MeshLambertMaterial(),
new THREE.MeshLambertMaterial(),
new THREE.MeshLambertMaterial(),
new THREE.MeshLambertMaterial({map: tex}), // +z
new THREE.MeshLambertMaterial(),
];
oneSideTex = new THREE.MultiMaterial (textures)
},
// Function called when download progresses
function(xhr) {
console.log((xhr.loaded / xhr.total * 100) + '% loaded');
},
// Function called when download errors
function(xhr) {
console.log('An error happened');
}
);
}
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
scene.add(camera);
light = new THREE.PointLight(0xffffff);
light.position.set(100, 300, 200);
scene.add(light);
var gridXZ = new THREE.GridHelper(100, 10, 'red', 'white');
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
////////////////////////////////////////////////////////////////////////
var geometry = new THREE.BoxGeometry(100, 80, 30);
var material = new THREE.MeshLambertMaterial();
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
...