makeBasis
buttons
by jmchen
HTML
<div id="info">My Second Three.js
<br/> turning, buttons, orbitControls, resize
<br/>
<br/>
<button id="toggle" style="width:20%">Toggle Turn</button>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
CSS
#info {
position: absolute;
top: 2%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var scene, renderer, camera;
var controls;
var mesh, angle = 0,
turn = false;
init();
animate();
$("#toggle").click(function() {
turn = !turn;
});
function init() {
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
controls = new THREE.OrbitControls(camera, renderer.domElement);
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
window.addEventListener('resize', onWindowResize, false);
//////////////////////////////////////////////////////////////////////
var geometry = new THREE.BoxGeometry(100, 20, 20);
var material = new THREE.MeshBasicMaterial({
wireframe: true
});
mesh = new THREE.Mesh(geometry, material);
mesh.rotation.y = -Math.PI/3;
mesh.updateMatrixWorld();
var mm = new THREE.Matrix4();
var xx = new THREE.Vector3(.866, .5, 0);
var yy = new THREE.Vector3(-.5, .866,0);
var zz = new THREE.Vector3(0,0,1);
zz.applyAxisAngle (yy, 0.51);
xx.applyAxisAngle (yy, 0.51);
mm.makeBasis(xx,yy,zz);
mm.setPosition (new THREE.Vector3(50,50,-50));
mesh.matrix.copy (mm);
mesh.matrixAutoUpdate = false;
scene.add(mesh);;
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
controls.update();
/*
if (turn)
angle += 0.01;
mesh.rotation.y = angle;
*/
requestAnimationFrame(animate);
renderer.render(scene, camera);
}