hw2p helper
threejs 2D template
by jmchen
HTML
<div id="info">THREE.JS 2D Template
<br/>Left & right click to draw line</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<!-- the following disable the regular right-button click -->
<script type="text/javascript">
document.oncontextmenu = function() {
return false;
}
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer;
var mouse = new THREE.Vector2();
var cameraLeft = -50,
cameraRight = 50,
cameraTop = 50,
cameraBottom = -50,
cameraNear = -10,
cameraFar = 10;
var leftPt, rightPt; // empty array
var line1, line2;
init();
animate();
function lineCoeff (p1,q1,p2,q2) {
// ax + by + c = 0
var a = q2 - q1;
var b = p1 - p2;
var c = p2*q1 - p1*q2;
return [a,b,c];
}
function solve (coeff1, coeff2) {
var a1 = coeff1[0], b1 = coeff1[1], c1 = coeff1[2];
var a2 = coeff2[0], b2 = coeff2[1], c2 = coeff2[2];
var denom = a2*b1 - a1*b2;
var x = (b2*c1 - b1*c2)/denom;
var y = -(a2*c1 - a1*c2)/denom;
return [x,y];
}
function init() {
scene = new THREE.Scene();
camera = new THREE.OrthographicCamera(cameraLeft, cameraRight, cameraTop, cameraBottom, cameraNear, cameraFar);
camera.position.z = 10;
scene.add(camera);
// draw border
var material = new THREE.LineBasicMaterial({
color: 0x0000ff
});
var geometry = new THREE.Geometry();
geometry.vertices.push(
new THREE.Vector3(-40, -40, 0),
new THREE.Vector3(40, -40, 0),
new THREE.Vector3(40, 40, 0),
new THREE.Vector3(-40, 40, 0),
new THREE.Vector3(-40, -40, 0));
var border = new THREE.Line(geometry, material);
scene.add(border);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
window.addEventListener('mousedown', onDocumentMouseDown, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function onDocumentMouseDown(event) {
event.preventDefault();
// Normalized Device Coordinate (NDC)
// NDC: [-1,1]x[-1,1]
...