Hierarchy Study
solar system
by jmchen
HTML
<div id="info">Hierarchy Study
<br><br>
Solar System
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer;
var angle = 0;
var sun, earth;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.OrthographicCamera(-50, 50, 50, -50, -10, 10);
camera.position.z = 10;
scene.add(camera);
var gridXZ = new THREE.GridHelper(50, 10);
gridXZ.setColors(new THREE.Color(0xff00ff), new THREE.Color(0xffffff));
gridXZ.rotation.x = Math.PI / 2;
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
///////////////////////////////////////////////////////////////
sun = new THREE.Mesh (new THREE.CircleGeometry(15,8), new THREE.MeshBasicMaterial({wireframe:true}));
earth = new THREE.Mesh (new THREE.CircleGeometry (8,8), new THREE.MeshBasicMaterial({wireframe:true}));
scene.add (sun);
sun.add (earth);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
angle += 0.01;
sun.rotation.z = angle;
earth.position.x = 30;
earth.rotation.z = -angle - 3*angle;
requestAnimationFrame(animate);
renderer.render(scene, camera);
}