Beyond goodstart

by jmchen

HTML

<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/stats.js/r14/Stats.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>

<div id="info">Beyond Goodstart</div>
<div id="dataShow"></div>

CSS

#info {
    position: absolute;
    top: 0px;
    width: 100%;
    padding: 5px;
    text-align: center;
    color: #ffff00;
}
#dataShow {
    position: absolute;
    bottom: 20px;
       width: 100%;
   // padding:5px;
    text-align: center;
    color: #ff0000;
}
body {
    margin: 0px;
    overflow:hidden;
}

JavaScript

// Beyond "goodstart"
// 1. OrbitControls
// 2. title
// 3. varying data display

var clock = new THREE.Clock();
var scene, renderer, camera;
var cube;
var angle = 0, turn = 1;
/////////////////////////////////////////////////
var angleShow;
var controls;

init();
animate();

function init() {
    var width = window.innerWidth;
    var height = window.innerHeight;

    renderer = new THREE.WebGLRenderer({
        antialias: true
    });

    ////////////////////////////////////////////////////////////
    angleShow = document.getElementById("dataShow");

    renderer.setSize(width, height);
    document.body.appendChild(renderer.domElement);

    // STATS
    stats = new Stats();
    stats.domElement.style.position = 'absolute';
    stats.domElement.style.top = '0px';
    stats.domElement.style.zIndex = 100;
    document.body.appendChild(stats.domElement);

    scene = new THREE.Scene();

    var cubeGeometry = new THREE.BoxGeometry(10, 10, 10);
    var cubeMaterial = new THREE.MeshLambertMaterial({
        color: 0x1ec876
    });
    //cubeMaterial = new THREE.MeshBasicMaterial ({color: 0xff0000, vertexColors: THREE.VertexColor});
    cube = new THREE.Mesh(cubeGeometry, cubeMaterial);

    cube.position.set(50, 0, 0);
    scene.add(cube);

    camera = new THREE.PerspectiveCamera(45, width / height, 0.1, 10000);
    camera.position.y = 160;
    camera.position.z = 400;
    camera.lookAt(new THREE.Vector3(0, 0, 0));

    controls = new THREE.OrbitControls(camera, renderer.domElement);

    var skyboxGeometry = new THREE.BoxGeometry(1000, 1000, 1000);
    var skyboxMaterial = new THREE.MeshBasicMaterial({
        color: 0x1f1f1f,
        side: THREE.BackSide
    });
    var skybox = new THREE.Mesh(skyboxGeometry, skyboxMaterial);
    scene.add(skybox);

    var gridXZ = new THREE.GridHelper(100, 10);
    gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
    scene.add(gridXZ);

    var pointLight = new THREE.PointLight(0xffffff);
   ...