Beyond goodstart
by jmchen
HTML
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/stats.js/r14/Stats.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<div id="info">Beyond Goodstart</div>
<div id="dataShow"></div>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 5px;
text-align: center;
color: #ffff00;
}
#dataShow {
position: absolute;
bottom: 20px;
width: 100%;
// padding:5px;
text-align: center;
color: #ff0000;
}
body {
margin: 0px;
overflow:hidden;
}
JavaScript
// Beyond "goodstart"
// 1. OrbitControls
// 2. title
// 3. varying data display
var clock = new THREE.Clock();
var scene, renderer, camera;
var cube;
var angle = 0, turn = 1;
/////////////////////////////////////////////////
var angleShow;
var controls;
init();
animate();
function init() {
var width = window.innerWidth;
var height = window.innerHeight;
renderer = new THREE.WebGLRenderer({
antialias: true
});
////////////////////////////////////////////////////////////
angleShow = document.getElementById("dataShow");
renderer.setSize(width, height);
document.body.appendChild(renderer.domElement);
// STATS
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
document.body.appendChild(stats.domElement);
scene = new THREE.Scene();
var cubeGeometry = new THREE.BoxGeometry(10, 10, 10);
var cubeMaterial = new THREE.MeshLambertMaterial({
color: 0x1ec876
});
//cubeMaterial = new THREE.MeshBasicMaterial ({color: 0xff0000, vertexColors: THREE.VertexColor});
cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
cube.position.set(50, 0, 0);
scene.add(cube);
camera = new THREE.PerspectiveCamera(45, width / height, 0.1, 10000);
camera.position.y = 160;
camera.position.z = 400;
camera.lookAt(new THREE.Vector3(0, 0, 0));
controls = new THREE.OrbitControls(camera, renderer.domElement);
var skyboxGeometry = new THREE.BoxGeometry(1000, 1000, 1000);
var skyboxMaterial = new THREE.MeshBasicMaterial({
color: 0x1f1f1f,
side: THREE.BackSide
});
var skybox = new THREE.Mesh(skyboxGeometry, skyboxMaterial);
scene.add(skybox);
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
var pointLight = new THREE.PointLight(0xffffff);
...