k-drive ver2
with JS keyboard event handler
by jmchen
HTML
<div id="info">k-drive with own keyboard callback</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
CSS
#info {
position: absolute;
top: 20px;
width: 100%;
padding: 10px;
text-align: center;
color: #ff0000
}
JavaScript
var clock = new THREE.Clock();
var scene, renderer, camera;
var controls;
var toycar;
// state variables of toycar
var pos = new THREE.Vector3(0, 0, 0);
var angle = 0,
speed = 5;
// keyboard
document.addEventListener('keydown', move);
init();
animate();
function init() {
var width = window.innerWidth;
var height = window.innerHeight;
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(width, height);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(45, width / height, 1, 10000);
camera.position.y = 160;
camera.position.z = 400;
camera.lookAt(new THREE.Vector3(0, 0, 0));
scene.add(camera);
toycar = new THREE.Mesh(new THREE.BoxGeometry(60, 30, 30), new THREE.MeshBasicMaterial());
scene.add (toycar);
// add control here (after the camera is defined)
controls = new THREE.OrbitControls(camera, renderer.domElement);
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
var pointLight = new THREE.PointLight(0xffffff);
pointLight.position.set(0, 300, 200);
scene.add(pointLight);
var ambientLight = new THREE.AmbientLight(0x111111);
scene.add(ambientLight);
window.addEventListener('resize', onWindowResize, false);
/*
// keyboard
window.addEventListener('keydown', move);
*/
window.focus();
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
var dt = clock.getDelta();
var dir = new THREE.Vector3(1, 0, 0);
dir.multiplyScalar(dt * speed).applyAxisAngle(new THREE.Vector3(0, 1, 0), angle);
pos.add(dir);
if (toycar != undefined) {
toycar.scale.set(0.2, 0.2, 0.2);
...