Threejs - Problem with very transparent objects
2012-01-05 ~
by jj_gagnon
JavaScript
var camera, scene, renderer, geometry, material, mesh;
init();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.1, 10000);
camera.position.z = 40;
scene.add(camera);
geometry = new THREE.CircleGeometry(10);
material = new THREE.MeshBasicMaterial();
material.color.set(0,0,0)
material.transparency = true
material.opacity = 0.002
for (let i=0; i< 1000; i++){
mesh = new THREE.Mesh(geometry, material);
mesh.position.x = Math.random() * 2 - 1
mesh.position.y = Math.random() * 2 - 1
mesh.position.z = Math.random() * 2 - 1
scene.add(mesh);
}
renderer = new THREE.CanvasRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
renderer.render(scene, camera);
}