jQuery userChange event

by jfriend00

HTML

<div id="container">
    <input type="text"> <input type="text">
</div>
<input id="logAll" type="checkbox"> Log All Monitored Events<br>
<button id="clear">Clear Log</button>
<div id="log"></div>

JavaScript

(function($) {
    
    var isIE = false;
    // conditional compilation which tells us if this is IE
    /*@cc_on
    isIE = true;
    @*/
    
    // Events to monitor if 'input' event is not supported
    // The boolean value is whether we have to 
    // re-check after the event with a setTimeout()
    var events = [
        "keyup", false,
        "blur", false,
        "focus", false,
        "drop", true,
        "change", false,
        "input", false,
        "textInput", false,
        "paste", true,
        "cut", true,
        "copy", true,
        "contextmenu", true
    ];
    // Test if the input event is supported
    // It's too buggy in IE so we never rely on it in IE
    if (!isIE) {
        var el = document.createElement("input");
        var gotInput = ("oninput" in el);
        if  (!gotInput) {
            el.setAttribute("oninput", 'return;');
            gotInput = typeof el["oninput"] == 'function';
        }
        el = null;
        // if 'input' event is supported, then use a smaller
        // set of events
        if (gotInput) {
            events = [
                "input", false,
                "textInput", false
            ];
        }
    }
    
    $.fn.userChange = function(fn, data) {
        function checkNotify(e, delay) {
            // debugging code
            if ($("#logAll").prop("checked")) {
                log('checkNotify - ' + e.type);
            }
            
            var self = this;
            var this$ = $(this);
            
            if (this.value !== this$.data("priorValue")) {
                this$.data("priorValue", this.value);
                fn.call(this, e, data);
            } else if (delay) {
                // The actual data change happens aftersome events
                // so we queue a check for after
                // We need a copy of e for setTimeout() because the real e
                // may be overwritten before the setTimeout() fires
                var eCopy =...