JSFiddle - React, Tailwind, and code Playground
by jeroen511
HTML
<script src="https://pixijs.download/v4.5.2/pixi.min.js"></script>
JavaScript
var app = new PIXI.Application(window.innerWidth, window.innerHeight);
document.body.appendChild(app.view);
var stage = app.stage;
var graphics = new PIXI.Graphics();
graphics.beginFill(0xffffff);
graphics.drawCircle(0, 0, 50);
graphics.endFill();
var circleBaseTex = graphics.generateCanvasTexture(1).baseTexture;
var circleTex = new PIXI.Texture(circleBaseTex);
PIXI.loader.add("https://pixijs.github.io/examples/required/assets/BGrotate.jpg")
PIXI.loader.load(setup);
function setup()
{
var imageToRevealImg = PIXI.loader.resources["https://pixijs.github.io/examples/required/assets/BGrotate.jpg"].texture;
var imageToReveal = new PIXI.Sprite(imageToRevealImg)
stage.addChild(imageToReveal)
var renderTexture = PIXI.RenderTexture.create(imageToReveal.width, imageToReveal.height);
var graphicsContainer = new PIXI.Sprite();
stage.addChild(graphicsContainer)
var drawnShapes = new PIXI.Sprite();
stage.addChild(drawnShapes)
imageToReveal.mask = graphicsContainer;
app.view.addEventListener('pointerdown', mouseDown);
function mouseDown(event) {
var mouseX = event.clientX;
var mouseY = event.clientY;
var circle = new PIXI.Sprite(circleTex);
circle.x = mouseX;
circle.y = mouseY;
circle.anchor.set(.5)
graphicsContainer.addChild(circle);
}
}