JSFiddle - React, Tailwind, and code Playground
Interactive Racing
by Jennifer Perrin
HTML
<canvas id="stripes">
CSS
body {
margin: 0px;
overflow: hidden;
}
JavaScript
(function() {
var lastTime = 0;
var vendors = ['ms', 'moz', 'webkit', 'o'];
for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame'];
window.cancelAnimationFrame = window[vendors[x]+'CancelAnimationFrame']
|| window[vendors[x]+'CancelRequestAnimationFrame'];
}
if (!window.requestAnimationFrame)
window.requestAnimationFrame = function(callback, element) {
var currTime = new Date().getTime();
var timeToCall = Math.max(0, 16 - (currTime - lastTime));
var id = window.setTimeout(function() { callback(currTime + timeToCall); },
timeToCall);
lastTime = currTime + timeToCall;
return id;
};
if (!window.cancelAnimationFrame)
window.cancelAnimationFrame = function(id) {
clearTimeout(id);
};
}());
var Nodes = {
// Settings
density: 6,
reactionSensitivity: 3,
points: [],
lines: [[], [],],
mouse: { x: -1000, y: -1000, down: false },
animation: null,
canvas: null,
context: null,
init: function() {
// Set up the visual canvas
this.canvas = document.getElementById( 'stripes' );
this.context = this.canvas.getContext( '2d' );
this.context.lineJoin = 'bevel';
this.canvas.width = window.innerWidth;
this.canvas.height = window.innerHeight;
this.canvas.style.display = 'block'
this.canvas.addEventListener('mousemove', this.mouseMove, false);
this.canvas.addEventListener('mousedown', this.mouseDown, false);
this.canvas.addEventListener('mouseup', this.mouseUp, false);
this.canvas.addEventListener('mouseout', this.mouseOut, false);
window.onresize = function(event) {
Nodes.canvas.width = window.innerWidth;
Nodes.canvas.height = Math.max(window.innerHeight, 670);
Nodes.onWindowResize();
}
...