Testing Materials
Testing Materials with Three.js
HTML
<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://www.rockonflash.com/webGL/three/JSFiddleLoadImage.js"></script>
<script src="http://www.rockonflash.com/webGL/three/neo.js"></script>
<script src="http://www.rockonflash.com/webGL/three/MouseHandler.js"></script>
<script src="http://www.rockonflash.com/webGL/three/RotationCamera.js"></script>
<!--<div id='image1'> </div>-->
CSS
html, canvas, body {
width: 100%;
height: 100%;
padding: 0;
margin: 0;
background-color: #ff0000;
overflow: hidden;
}
JavaScript
var camera, scene, renderer;
Neo.JackIntoThree();
camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(0, 0, 20);
camera.lookAt(new THREE.Vector3(0, 0, 0));
scene = new THREE.Scene();
var ambientLight = new THREE.AmbientLight(0x222222);
scene.add(ambientLight);
var light = new THREE.DirectionalLight(0xffffff, 1.5);
light.position.set(-10, 10, 10);
scene.add(light);
$.loadImage("http://www.rockonflash.com/webGL/three/checkerboard.jpg").done( $.proxy(createObject, this) );
function createObject(img)
{
console.log("image loaded: " + (img == null));
//var image1= $("#image1");
//img.appendTo(img1);
var geo = new THREE.TorusGeometry(1, .4, 8, 16);
var map = new THREE.Texture(img); //THREE.ImageUtils.loadTexture( "" );
mat = new THREE.MeshPhongMaterial(
{
map: map,
/*//side: THREE.DoubleSide,
//blending: THREE.AdditiveBlending,
depthTest: true,
transparent: true,
opacity: 0.5,
ambient: 0xffffff,
color: 0xFFFFFF,
specular: 0xcccccc,
shininess: 20,
emissive: 0xFFFFFF, */
shading:THREE.SmoothShading
} );
var obj = new THREE.Mesh(geo, mat);
obj.DrawAllAxis(3);
scene.add(obj);
}
renderer = new THREE.WebGLRenderer();
renderer.setClearColor(0xFFFFFF, 1);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var mouseHandler = new Neo.MouseHandler(renderer.domElement);
mouseHandler.addEventListener("wheel", handleWheelEvent);
mouseHandler.addEventListener("move", handleMoveEvent);
var controller = new Neo.RotationCamera(Neo.Vector3Zero.clone(), scene, camera);
controller.distance = 5;
controller.yMaxLimit = 90*Neo.toRADIANS;
controller.yMinLimit = -90*Neo.toRADIANS;
animate();
function...