JSFiddle - React, Tailwind, and code Playground
by javajosh
HTML
<!-- 317 bytes -->
<script>
var a=document,b=a.body.appendChild(a.createElement("canvas")),c=b.getContext("2d"),d=0,e=b.width=innerWidth,f=b.height=innerHeight,g=Math,h=g.cos,j=g.sin,k=g.PI;setInterval(function(){b.width=b.width;d+=0.1;for(i=1E4;i--;)r=(e+f)/2*(h((d+i)*(0.05+0.2*(j(d/1E5)/k)))/k),c.fillRect(j(i)*r+e/2,h(i)*r+f/2,1.5,1.5)},16);
</script>
JavaScript
/* Original code:
var d = document,
canvas = d.body.appendChild( d.createElement( 'canvas' ) ),
context = canvas.getContext( '2d' ),
time = 0,
w = canvas.width = innerWidth,
h = canvas.height = innerHeight,
m = Math,
cos = m.cos,
sin = m.sin,
PI = m.PI
// The main animation loop
setInterval( function() {
// Clear
canvas.width = canvas.width;
time += .1;
// The number of particles to generate
i = 10000
while( i-- ) {
// The magic
r = (w+h)/2 * ( cos( ( time + i ) * ( .05 + ( sin(time/100000) / PI * .2 ) ) ) / PI )
context.fillRect( sin(i) * r + w/2,
cos(i) * r + h/2,
1.5,
1.5 )
}
}, 16 )
*/