<?xml version='1.0' standalone='no'?>
<!DOCTYPE svg PUBLIC '-//W3C//DTD SVG 20001102//EN'
'http://www.w3.org/TR/2000/CR-SVG-20001102/DTD/svg-20001102.dtd'>
<svg width='100%' height='100%' xmlns='http://www.w3.org/2000/svg'
onload='Init(evt)'
onmousedown='Grab(evt)'
onmousemove='Drag(evt)'
onmouseup='Drop(evt)'>
<title>Drag And Drop</title>
<desc>
A nice little demo of drag-and-drop functionality in SVG,
written by Doug Schepers on February 16, 2004.
Use or misuse this code however you wish.
</desc>
<rect id='BackDrop' x='-10%' y='-10%' width='110%' height='110%' fill='none' pointer-events='all' />
<circle id='BlueCircle' cx='25' cy='25' r='20' style='fill:blue; '/>
<circle id='RedCircle' cx='125' cy='25' r='20' style='fill:red; '/>
<circle id='OrangeCircle' cx='225' cy='25' r='20' style='fill:orange; '/>
<text id='DraggableText' x='20' y='200' style='fill:red; font-size:18px; font-weight:bold;'>Draggable Text</text>
<rect id='GreenRectangle' x='50' y='70' width='100' height='100' style='fill:green; '/>
<g id='Folder'>
<rect id='FolderRectangle' x='300' y='100' width='200' height='150' style='fill:tan; stroke:brown; stroke-width:3;'/>
</g>
</svg>
JavaScript
<script><![CDATA[
var SVGDocument = null;
var SVGRoot = null;
var TrueCoords = null;
var GrabPoint = null;
var BackDrop = null;
var DragTarget = null;
function Init(evt)
{
SVGDocument = evt.target.ownerDocument;
SVGRoot = SVGDocument.documentElement;
// these svg points hold x and y values...
// very handy, but they do not display on the screen (just so you know)
TrueCoords = SVGRoot.createSVGPoint();
GrabPoint = SVGRoot.createSVGPoint();
// this will serve as the canvas over which items are dragged.
// having the drag events occur on the mousemove over a backdrop
// (instead of the dragged element) prevents the dragged element
// from being inadvertantly dropped when the mouse is moved rapidly
BackDrop = SVGDocument.getElementById('BackDrop');
}
function Grab(evt)
{
// find out which element we moused down on
var targetElement = evt.target;
// you cannot drag the background itself, so ignore any attempts to mouse down on it
if ( BackDrop != targetElement )
{
//set the item moused down on as the element to be dragged
DragTarget = targetElement;
// move this element to the "top" of the display, so it is (almost)
// always over other elements (exception: in this case, elements that are
// "in the folder" (children of the folder group) with only maintain
// hierarchy within that group
DragTarget.parentNode.appendChild( DragTarget );
// turn off all pointer events to the dragged element, this does 2 things:
// 1) allows us to drag text elements without selecting the text
// 2) allows us to find out where the dragged element is dropped (see Drop)
DragTarget.setAttributeNS(null, 'pointer-events',...
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