HW5
by jason870509
HTML
<div id="info">Using Object3D (part 1)</div>
<script src="https://threejs.org/build/three.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ff0001
}
JavaScript
var camera, scene, renderer, light, controls;
var frame;
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer();
var width = window.innerWidth;
var height = window.innerHeight;
renderer.setSize(width, height);
renderer.setClearColor(0xcccccc);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
var gridXZ = new THREE.GridHelper(200, 20, 'red', 'gray');
scene.add(gridXZ);
camera = new THREE.PerspectiveCamera(50, width / height, 1, 10000);
camera.position.z = 500;
controls = new THREE.OrbitControls(camera, renderer.domElement);
var terrain_geometry = makeTile(0.1, 40);
var terrain_material = new THREE.MeshLambertMaterial({color: new THREE.Color(0.9, 0.55, 0.4)});
var terrain = new THREE.Mesh(terrain_geometry, terrain_material);
terrain.position.x = -2;
terrain.position.z = -2;
terrain.updateMatrixWorld(true);
scene.add(terrain);
}
////////////////////////////////////////////////////////////
var angle = 0;
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
//frame.rotation.y += 0.05;
renderer.render(scene, camera);
}