minimal three.js
with orbitControls, XZgrid, info
by jason870509
HTML
<div id="info">minimal three.js</div>
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer;
init();
animate();
function init() {
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
let controls = new THREE.OrbitControls(camera, renderer.domElement);
////////////////////////////////////////////////////////////////
var gridXZ = new THREE.GridHelper(200, 20, 'red', 'white');
scene.add(gridXZ);
var light = new THREE.PointLight( 0xffffff, 1);
light.position.set( 50, 50, 50 );
scene.add( light );
scene.add (buildModel());
}
function buildModel() {
let geometry = new THREE.Geometry();
let sq11 = Math.sqrt(11);
geometry.vertices.push ( new THREE.Vector3(-5, 0, 5) );
geometry.vertices.push ( new THREE.Vector3( 5, 0, 5) );
geometry.vertices.push ( new THREE.Vector3( 5,12, 5) );
geometry.vertices.push ( new THREE.Vector3( 5, 12+sq11, 0) );
geometry.vertices.push ( new THREE.Vector3(-5, 12+sq11, 0) );
geometry.vertices.push ( new THREE.Vector3(-5, 12, 5) );
geometry.vertices.push ( new THREE.Vector3(-5, 0, -5) );
geometry.vertices.push ( new THREE.Vector3( 5, 0, -5) );
geometry.vertices.push ( new THREE.Vector3( 5,12, -5) );
geometry.vertices.push ( new THREE.Vector3( 5, 12+sq11, 0) );
geometry.vertices.push ( new THREE.Vector3(-5, 12+sq11, 0) );
geometry.vertices.push ( new THREE.Vector3(-5, 12, -5) );
geometry.vertices.push ( new THREE.Vector3(-5, 0, 5) ); //12
geometry.vertices.push ( new THREE.Vector3(-5, 0, -5) );//13
geometry.vertices.push ( new THREE.Vector3(-5,12, -5) );//14
geometry.vertices.push ( new THREE.Vector3(-5,12, 5) );//15
geometry.vertices.push ( new THREE.Vector3(5, 0, 5) ); //16
geometry.vertices.push ( new THREE.Vector3(5, 0, -5) );//17
geometry.vertices.push ( new...