chase camera (K)
k-drive version
by jason870509
HTML
<div id="info">K-drive
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/109/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, mesh, controls;
var keyboard = new KeyboardState();
var clock;
var car;
var pos = new THREE.Vector3();
var vel, speed, angle;
// for PD control
var state = [0,0];
var tailVec = new THREE.Vector3 (-1,0,0);
(function() {
Math.clamp = function(val, min, max) {
return Math.min(Math.max(val, min), max);
}
})();
init();
animate();
function buildVehicle() {
var car = new THREE.Object3D();
var mat = new THREE.MeshNormalMaterial();
var body = new THREE.Mesh(new THREE.BoxGeometry(15, 2, 8), mat);
car.add(body);
var pointer = new THREE.Mesh(new THREE.BoxGeometry(10, 2, 2), mat);
car.add(pointer);
pointer.position.x = 5;
return car;
}
function init() {
clock = new THREE.Clock();
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
var gridXZ = new THREE.GridHelper(200, 20, 'red', 'white');
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.enableKeys = false;
document.body.appendChild(renderer.domElement);
///////////////////////////////////////////////////////////////////
speed = 5.0;
angle = 0.0;
car = buildVehicle();
scene.add(car);
tail = new THREE.Object3D();
let tailMesh = new THREE.Mesh(new THREE.BoxGeometry(22, 1, 1),
new THREE.MeshBasicMaterial({
color: 0xffff34,
transparent: true,
opacity: 0.3
}));
tail.add(tailMesh);
tailMesh.position.x = 11;
scene.add (tail);
}
function update(dt) {
keyboard.update();
if (keyboard.pressed("left"))
angle += 0.01;
if (keyboard.pressed("right"))
angle -= 0.01;
if (keyboard.pressed("up"))
speed += 0.5;
if (keyboard.pressed("down"))
speed -= 0.5;
speed = Math.clamp(speed, 0.1, 20.0);
vel = new...