HW6
by jason870509
HTML
<div id="info">demo page<br/>
<button id="toggle" style="width:20%">Toggle Turn</button>
</div>
<script src="https://threejs.org/build/three.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/stats.js/r16/Stats.min.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, mesh, light, controls;
var plane;
var angle = 0,
turn = true;
init();
animate();
function init() {
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
document.body.appendChild(stats.domElement);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 500;
light = new THREE.PointLight(0xffffff);
light.position.set(100, 300, 200);
scene.add(light);
var gridXZ = new THREE.GridHelper(200, 20, 'red', 'white');
scene.add(gridXZ);
gridXZ.rotation.x = Math.PI / 2;
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
///////////////////////////////////////////////////////////
frame = new THREE.Object3D();
scene.add(frame);
var cylinderGeom = new THREE.CylinderGeometry(10, 10, 10);
var planGeom = new THREE.BoxGeometry(20, 10, 7);
var cubeMaterial = new THREE.MeshNormalMaterial();
var mesh = new THREE.Mesh(cylinderGeom, cubeMaterial);
var mesh1 = new THREE.Mesh(planGeom, cubeMaterial);
frame.add(mesh);
mesh1.position.set(10, 0, 0);
frame.add(mesh1);
plane = buildPlane();
//scene.add(plane)
}
var x1 = 0, y1 = 0;
function animate() {
stats.update();
$("#toggle").click(function() {
turn = !turn;
if (turn) $("#toggle").text('stop');
else $("#toggle").text('turn');
});
if (turn) angle += 0.01;
controls.update();
requestAnimationFrame(animate);
render();
var k = 3;
// -50*cos(k*angle)*sin(angle)-k*sin(k*angle)*cos(angle),-50*cos(k*angle)*cos(angle)-k*sin(k*angle)*cos(angle)
var cos = Math.cos;
var sin = Math.sin;
var r = 100 * cos(k * angle);
var x = -100 * cos(k * angle) *...