keyframe interpolation
detailed example
by jason870509
HTML
<div id="info">
Keyframe animation (wave)
<br>
</div>
CSS
body {
background-color: #fff;
color: #111;
margin: 0px;
overflow: hidden;
font-family: Monospace;
font-size: 20px;
}
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 5px;
text-align: center;
color: #ffff00
}
a {
color: #00ffff
}
strong {
color: red
}
#container {
z-index: 0;
left: 0px;
top: 0px;
overflow: hidden;
position: absolute;
width: 100%;
height: 100%;
}
JavaScript
import * as THREE from "https://threejs.org/build/three.module.js";
import { OrbitControls } from "https://threejs.org/examples/jsm/controls/OrbitControls.js";
var scene, renderer, camera, controls;
var link1, link2;
var theta1 = 0,
theta2 = 0;
var keys = [
[0, [Math.PI / 4, 0]],
[0.5, [Math.PI * 2 / 3, Math.PI / 3]],
[1, [Math.PI / 4, 0]]
];
var T = 2;
var clock = new THREE.Clock();
var ts = clock.getElapsedTime();
var intKey = [];
init();
animate();
////////////////////////////////////////////////////////////////
function init() {
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(35, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.y = 360;
camera.position.z = 400;
camera.lookAt(new THREE.Vector3(0, 0, 0));
document.body.appendChild(renderer.domElement);
let controls = new OrbitControls(camera, renderer.domElement);
var gridXZ = new THREE.GridHelper(200, 20, 'red', 'white');
scene.add(gridXZ);
//////////////////////////////////////////////////
link1 = makeLink(60);
scene.add(link1);
link2 = makeLink(90);
link1.add(link2);
link2.position.set(60, 0, 0);
// base
var cyl_geom = new THREE.CylinderGeometry(10, 10, 6, 32);
var cyl_mat = new THREE.MeshBasicMaterial({
color: 0xff2211
});
var base = new THREE.Mesh(cyl_geom, cyl_mat);
scene.add(base);
window.addEventListener('resize', onWindowResize, false);
}
function makeLink(length) {
var oneLink = new THREE.Object3D();
var mesh = new THREE.Mesh(new THREE.BoxGeometry(length, 10, 10), new THREE.MeshNormalMaterial());
oneLink.add(mesh);
mesh.position.set(length / 2, 0, 0);
return oneLink;
}
function onWindowResize() {
var width = window.innerWidth;
var height = window.innerHeight;
camera.aspect = width / height;
camera.updateProjectionMatrix();
...