JSFiddle - React, Tailwind, and code Playground

by jakie8

HTML

<canvas id="world"><p class="noCanvas">You need a <a href="http://www.google.com/chrome">modern browser</a> to view this.</p></canvas>

JavaScript

/**
	 * With love.
	 * http://hakim.se/experiments/
	 * http://twitter.com/hakimel
	 */
	
	var RADIUS = 110;
	
    var RADIUS_SCALE = 1;
	var RADIUS_SCALE_MIN = 1;
	var RADIUS_SCALE_MAX = 1.5;
	
    var SCREEN_WIDTH = (RADIUS*2)*RADIUS_SCALE_MAX;
	var SCREEN_HEIGHT = (RADIUS*2)*RADIUS_SCALE_MAX;

	// The number of particles that are used to generate the trail
	var QUANTITY = 25;

	var canvas;
	var context;
	var particles;
	
	var mouseX = (window.innerWidth - SCREEN_WIDTH);
	var mouseY = (window.innerHeight - SCREEN_HEIGHT);
	var mouseIsDown = false;
	
	init();

	function init() {

		canvas = document.getElementById( 'world' );
		
		if (canvas && canvas.getContext) {
			context = canvas.getContext('2d');
			
			// Register event listeners
			document.addEventListener('mousemove', documentMouseMoveHandler, false);
			document.addEventListener('mousedown', documentMouseDownHandler, false);
			document.addEventListener('mouseup', documentMouseUpHandler, false);
			canvas.addEventListener('touchstart', canvasTouchStartHandler, false);
			canvas.addEventListener('touchmove', canvasTouchMoveHandler, false);
			window.addEventListener('resize', windowResizeHandler, false);
			
			createParticles();
			
			windowResizeHandler();
			
			setInterval( loop, 1000 / 60 );
		}
	}

	function createParticles() {
		particles = [];
		
		for (var i = 0; i < QUANTITY; i++) {
			var particle = {
				position: { x: mouseX, y: mouseY },
				shift: { x: mouseX, y: mouseY },
				size: 1,
				angle: 0,
				speed: 0.01+Math.random()*0.04,
				targetSize: 1,
				fillColor: '#' + (Math.random() * 0x404040 + 0xaaaaaa | 0).toString(16),
				orbit: RADIUS*.5 + (RADIUS * .5 * Math.random())
			};
			
			particles.push( particle );
		}
	}

	function documentMouseMoveHandler(event) {
		//mouseX = event.clientX - (window.innerWidth - SCREEN_WIDTH) * .5;
		//mouseY = event.clientY - (window.innerHeight - SCREEN_HEIGHT) * .5;
	}
	
	function documentMouseDownHandler(event) {
		mouseIsDown =...