WOF! The Javascript Game!
by Jon Eyrick
HTML
<div id="game">
<div id="display"></div>
<div id="playArea">
<button id="spin">spin wheel</button>
<button id="vowel">buy vowel</button>
<button id="solve">solve puzzle</button>
<button id="newpuzzle">new puzzle</button>
<div id="moneyArea">Score: $<span id="money">0</span>
</div>
</div>
<div class="clear"></div>
<div id="tick">⇩</div>
<img id="wheel" src="http://i.imgur.com/R7JYazp.png" data-rotation="0" />
</div>
CSS
@import url(http://fonts.googleapis.com/css?family=Changa+One);
#game {
font-family:'Changa One' serif;
}
#wheel {
top: 0;
left: 0;
width: 500px;
-moz-border-radius: 250px;
-webkit-border-radius: 250px;
border-radius: 250px;
-webkit-transition: -webkit-transform 0.5s linear;
-moz-transition: -moz-transform 0.5s linear;
-opera-transition: -opera-transform 0.5s linear;
-ms-transition: transform 0.5s linear;
}
#tick {
margin-left: 244px;
font-family: Arial;
font-size: 14pt;
}
#display {
background-color: #43759f;
padding: 1em 2em;
text-align: center;
border-radius: 40px;
border: 4px double #fff;
}
#display div.word {
display: inline-block;
}
#display div.wordLetter {
display: block;
width: 50px;
height: 65px;
margin: 2px;
border: 2px solid #43759f;
float: left;
line-height: 65px;
font-size: 40px;
}
#display div.wordLetter.letter {
border-color: #eee;
}
#playArea {
clear: both;
}
#playArea button {
text-transform: uppercase;
z-index: 1000;
border: 4px double #fff;
background-color: #43759f;
padding: 6px 14px;
color: white;
font-family: inherit;
font-size: 12pt;
}
#playArea #moneyArea {
float: right;
position: relative;
padding: 10px;
border: 2px black solid;
width: 200px;
margin: 5px;
font-size: 14pt;
}
#playArea #moneyArea #money {
}
.clear {
clear: both;
}
JavaScript
Array.prototype.randomize = function () {
//fisher yates from http://codereview.stackexchange.com/a/12200/3163
var i = this.length;
if (i === 0) return false;
while (--i) {
var j = Math.floor(Math.random() * (i + 1));
var tempi = this[i];
var tempj = this[j];
this[i] = tempj;
this[j] = tempi;
}
};
Array.prototype.toObject = function () {
var o = {};
for (var i = 0; i < this.length; i++) {
o[this[i]] = '';
}
return o;
};
function bindEvent(el, eventName, eventHandler) {
if (el.addEventListener) {
el.addEventListener(eventName, eventHandler, false);
} else if (el.attachEvent) {
el.attachEvent('on' + eventName, eventHandler);
}
}
var Wheel = (function () {
var wheel = document.getElementById('wheel'),
wheelValues = [5000, 600, 500, 300, 500, 800, 550, 400, 300, 900, 500, 300, 900, 0, 600, 400, 300, -2, 800, 350, 450, 700, 300, 600],
spinTimeout = false,
spinModifier = function () {
return Math.random() * 10 + 20;
},
modifier = spinModifier(),
slowdownSpeed = 0.5,
prefix = (function () {
if (document.body.style.MozTransform !== undefined) {
return "MozTransform";
} else if (document.body.style.WebkitTransform !== undefined) {
return "WebkitTransform";
} else if (document.body.style.OTransform !== undefined) {
return "OTransform";
} else {
return "";
}
}()),
degreeToRadian = function (deg) {
return deg / (Math.PI * 180);
};
function Wheel() {}
Wheel.prototype.rotate = function (degrees) {
var val = "rotate(-" + degrees + "deg)";
if (wheel.style[prefix] !== undefined) wheel.style[prefix] = val;
var rad = degreeToRadian(degrees % 360),
filter =...