JSFiddle - React, Tailwind, and code Playground
by Jon Eyrick
HTML
<canvas id="canvas" height="1024" width="1024"></canvas>
JavaScript
var canvas = document.getElementById('canvas');
var canvasWidth = canvas.width;
var canvasHeight = canvas.height;
var ctx = canvas.getContext('2d');
var imageData = ctx.getImageData(0, 0, canvasWidth, canvasHeight);
var buf = new ArrayBuffer(imageData.data.length);
var buf8 = new Uint8ClampedArray(buf);
var data = new Uint32Array(buf);
var offset = 0;
function draw() {
for (var y = 0; y < canvasHeight; ++y) {
for (var x = 0; x < canvasWidth; ++x) {
var value = ((x*y)+(x+y)*offset) & 0xff;
//var value2 = (x*y*2) & 0xff;
//var value3 = (x*y*3) & 0xff;
data[y * canvasWidth + x] =
(255 << 24) | // alpha
(value << 16) | // blue
(value << 8) | // green
value; // red
}
}
imageData.data.set(buf8);
ctx.putImageData(imageData, 0, 0);
++offset;
}
setInterval(function(){draw();},50);