Z-fighting
solutions
select, option
HTML
<div id="info">zfight and depth resolution
<br><br>
<select id='method'>
<option value='sol0'>Overlap</option>
<option value='sol1'>World offset (1,1e4)</option>
<option value='sol2'>World offset (1e-2,1e6)</option>
<option value='sol3'>Depth offset</option>
</select>
</div>
<script src="https://threejs.org/build/three.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
CSS
#info {
position: absolute;
top: 2%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
// jQuery, select, option
// reference:
// https://learn.jquery.com/using-jquery-core/faq/how-do-i-get-the-text-value-of-a-selected-option/
var scene, renderer, camera;
var controls;
var angle = 0;
var sector;
var strategy = 'sol0';
init();
animate();
$("#method").change(function() {
strategy = $('#method option:selected').val();
});
function init() {
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.1, 1e6);
camera.position.z = 150;
controls = new THREE.OrbitControls(camera, renderer.domElement);
var axes = new THREE.AxisHelper (30);
scene.add (axes);
window.addEventListener('resize', onWindowResize, false);
///////////////////////////////////////////////////////////////////////
var circle = new THREE.Mesh(new THREE.CircleGeometry(50, 20), new THREE.MeshBasicMaterial({
side: THREE.DoubleSide
}));
sector = new THREE.Mesh(new THREE.CircleGeometry(35, 20, 0, Math.PI * 2 / 3), new THREE.MeshBasicMaterial({
side: THREE.DoubleSide,
color: 0xff0000,
polygonOffset: false,
polygonOffsetFactor: -1.0,
polygonOffsetUnits: -4.0
}));
scene.add(circle);
scene.add(sector);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
if (strategy === 'sol0') {
sector.material.polygonOffset = false;
sector.position.z = 0.0;
camera.near = 1;
camera.far = 1e4;
camera.updateProjectionMatrix();
} else if (strategy === 'sol1') {
sector.material.polygonOffset = false;
sector.position.z = 0.01;
camera.near = 1;
camera.far = 1e4;
camera.updateProjectionMatrix();
} else if (strategy === 'sol2') {
...