JSFiddle - React, Tailwind, and code Playground
HTML
<div id="container"></div>
<div id="buttons">
<input type="button" id="punch" value="Width">
</div>
<script src="http://d3lp1msu2r81bx.cloudfront.net/kjs/js/lib/kinetic-v5.1.0.min.js"></script>
Image <br>
<div id="mydiv" ></div>
CSS
body {
margin: 0px;
padding: 0px;
}
#container {
background-color: #222;
display: inline-block;
width: 580px;
height: 202px;
}
#buttons {
position: absolute;
top: 5px;
left: 10px;
}
#buttons > input {
padding: 10px;
display: block;
margin-top: 5px;
}
JavaScript
var stage = new Kinetic.Stage({
container: 'container',
width: 578,
height: 200
});
var layer = new Kinetic.Layer();
var imageObj = new Image();
imageObj.onload = function() {
var blob = new Kinetic.Sprite({
x: 250,
y: 40,
image: imageObj,
animation: 'idle',
frameRate: 2,
frameIndex: 0
});
// add the shape to the layer
layer.add(blob);
// add the layer to the stage
stage.add(layer);
// start sprite animation
blob.start();
var frameCount = 0;
blob.on('frameIndexChange', function(evt) {
if (blob.animation() === 'punch' && ++frameCount > 3) {
blob.animation('idle');
frameCount = 0;
}
});
document.getElementById('punch').addEventListener('click', function() {
alert("blob.width: "+blob.width());
}, false);
};
imageObj.src = 'http://www.html5canvastutorials.com/demos/assets/blob-sprite.png';