JSFiddle - React, Tailwind, and code Playground
HTML
<canvas id="ddayCanvas" width="288" height="288" data-image="http://www.topdesignmag.com/wp-content/uploads/2011/07/64.png">
<div>
<div class="product-image"></div>
<div class="product-box">...</div>
<a href="#" class="overlay">...</a>
</div>
</canvas>
CSS
.product-box {
background-color: rgba(247,99,62,0.8);
}
JavaScript
// Options
var maxImageWidth = 250,
maxImageHeight = 196,
radius = 50;
var canvas = $('#ddayCanvas'),
canvasWidth = canvas.width(),
canvasHeight = canvas.height(),
sectorColor = $('.product-box').css('background-color'),
context = canvas[0].getContext('2d'),
imageSrc = canvas.data('image');
function drawDday (option) {
var imageObj = new Image();
imageObj.onload = function() {
if (option == 'clip'){
context.save();
context.clip();
}
var imageWidth = imageObj.width,
imageHeight = imageObj.height;
if (imageWidth > maxImageWidth){
imageHeight = imageHeight - (imageWidth - maxImageWidth);
imageWidth = maxImageWidth;
}
if (imageHeight > maxImageHeight) {
imageWidth = imageWidth - (imageHeight - maxImageHeight);
imageHeight = maxImageHeight;
}
context.drawImage(imageObj, Math.ceil((canvasWidth - imageWidth) / 2), Math.ceil((canvasHeight - imageHeight) / 2), imageWidth, imageHeight);
// Why does this rectangle not overlay the previous image?
context.fillStyle = sectorColor;
context.rect(0, 0, canvasWidth, canvasHeight);
context.arc(canvasWidth/2, canvasHeight/2, radius, 0, Math.PI*2, true);
context.fill();
};
imageObj.src = imageSrc;
}
drawDday();