rotation3D
euler angles
by j91157j91157
HTML
<div id="info">Orientation 3D
<br>spiral curve</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, light, controls;
var plane, theta = 0, R = 2, pitch = 10;
init();
animate();
// make a right handed spiral
// until y > ymax
// 每週 12 點, pitch 為每週y前進距離
// (每點y前進 pitch/12)
// 總共 floor(ymax/ (pitch/12)) 點
function makeSpiral(r, pitch, ymax) {
let numberPoints = Math.floor(ymax / pitch * 12)
var material = new THREE.LineBasicMaterial({
color: 0xffff00
});
let geometry = new THREE.Geometry();
let theta = 0;
for (let i = 0; i < numberPoints; i++) {
theta = i * Math.PI * 2 / 12;
geometry.vertices.push(new THREE.Vector3(r * Math.cos(theta), i* pitch / 12, -r * Math.sin(theta)));
}
var line = new THREE.Line(geometry, material);
return line;
}
function buildPlane() {
var plane = new THREE.Object3D();
var geometry = new THREE.Geometry();
geometry.vertices.push(new THREE.Vector3(15, 0, 0));
geometry.vertices.push(new THREE.Vector3(0, 5, 0));
geometry.vertices.push(new THREE.Vector3(0, 0, 5));
geometry.vertices.push(new THREE.Vector3(0, 0, -5));
var face;
face = new THREE.Face3(0, 1, 2);
geometry.faces.push(face);
face = new THREE.Face3(1, 3, 2);
geometry.faces.push(face);
face = new THREE.Face3(3, 1, 0);
geometry.faces.push(face);
face = new THREE.Face3(2, 3, 0);
geometry.faces.push(face);
geometry.computeBoundingSphere();
geometry.computeFaceNormals();
geometry.computeVertexNormals();
mesh = new THREE.Mesh(geometry, new THREE.MeshNormalMaterial());
plane.add(mesh);
var axis0 = new THREE.Mesh (new THREE.CylinderGeometry (1,1,30), new THREE.MeshBasicMaterial({color:0xff0000}));
var axis1 = new THREE.Mesh (new THREE.CylinderGeometry (1,1,30), new THREE.MeshBasicMaterial({color:0x00ff00}))
var axis2 = new THREE.Mesh (new THREE.CylinderGeometry (1,1,30), new THREE.MeshBasicMaterial({color:0x0000ff}));
plane.add (axis0);
plane.add (axis1);
plane.add (axis2);
axis0.position.set (15,0,0);
axis0.rotation.z = - Math.PI/2;
axis1.position.set (0,15,0);
...