Orienting Object3D - JSFiddle
every possibilities
by j91157j91157
HTML
<div id="info">Orienting Object3D
<br/>Press ENTER to Change View
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
// margin: 0;
overflow: hidden;
}
JavaScript
var camera, scene, renderer, controls;
var lampGroup, light, mesh2, mesh, angle = 0;
var camera3rd;
var keyboard = new KeyboardState();
// mesh moves on its own
// mesh2 follows mesh by Object3D.lookAt
// light follows mesh by SpotLight.target
// lamp: rotate & fit inside an Object3D and use lookAt
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
scene.add(camera);
camera3rd = new THREE.PerspectiveCamera(80, window.innerWidth / window.innerHeight, 1, 1000);
scene.add(camera3rd);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
//scene.add(gridXZ);
///////////////////////////////////////////////////////////
// floor
var floor = new THREE.Mesh(new THREE.PlaneGeometry(400, 400, 130, 130),
new THREE.MeshLambertMaterial());
floor.rotation.x = -Math.PI / 2;
scene.add(floor);
mesh = new THREE.Mesh(new THREE.BoxGeometry(20, 20, 20),
new THREE.MeshLambertMaterial());
scene.add(mesh);
mesh2 = new THREE.Mesh(new THREE.BoxGeometry(50, 20, 5),
new THREE.MeshNormalMaterial());
scene.add(mesh2); // floor
var floor = new THREE.Mesh(new THREE.PlaneGeometry(400, 400, 130, 130),
new THREE.MeshLambertMaterial());
floor.rotation.x = -Math.PI / 2;
scene.add(floor);
mesh2.position.set(130, 10, 70);
// mesh2.lookAt (mesh.position); // here wont work
scene.add(mesh2);
// lamp parameters
var ly = 150,
rt = 30,
h = 40,
alpha = Math.PI / 6;
var rb = rt + h * Math.tan(alpha);
var geometry = new THREE.CylinderGeometry(rt, rb, h, 20, 1, true);
var...