minimap picking
scissorTest is important!
by j91157j91157
HTML
<div id="info">Mini Map
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, controls;
var cameraHUD, sceneHUD;
var mouse = new THREE.Vector2();
var raycaster;
var x0,y0,vw,vh;
var cameraMap;
init();
animate();
function initHUD() {
// sceneHUD: a simple line boundary
sceneHUD = new THREE.Scene();
cameraHUD = new THREE.OrthographicCamera(-10.5, 10.5, 10.5, -10.5, -10, 10);
cameraHUD.position.z = 5;
var lineGeometry = new THREE.Geometry();
lineGeometry.vertices.push(new THREE.Vector3(-10, -10, 0),
new THREE.Vector3(10, -10, 0),
new THREE.Vector3(10, 10, 0),
new THREE.Vector3(-10, 10, 0),
new THREE.Vector3(-10, -10, 0));
var line = new THREE.Line(lineGeometry,
new THREE.LineBasicMaterial({
color: 0xffffff
}));
sceneHUD.add(line);
}
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
var gridXZ = new THREE.GridHelper(240, 24, 'red', 'white');
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
/////////////////////////////////////////////////////////////////////
plane = new THREE.Mesh(new THREE.PlaneGeometry(200, 200), new THREE.MeshBasicMaterial({
transparent: true,
opacity: 0.5,
visible: true
}));
scene.add(plane);
plane.rotation.x = -Math.PI / 2;
pickables = [plane];
puck = new THREE.Mesh(new THREE.CylinderGeometry(10, 10, 2, 20), new THREE.MeshNormalMaterial());
scene.add(puck);
raycaster = new THREE.Raycaster();
document.addEventListener('mousedown', onDocumentMouseDown, false);
initHUD();
renderer.autoClear = false;
cameraMap = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
//take a while to find a good view
cameraMap.position.set (15,...