2-Link Arm
buttons
by j91157j91157
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
<div>
<input id='arm_range1' type='range' min=-20 max=20> A R M 1 <br>
<input id='arm_range2' type='range' min=-20 max=20> A R M 2
</div>
CSS
body {
overflow: hidden;
}
div {
position: absolute;
text-align: center;
font-family: impact;
font-size:150%;
left: 43vw;
}
JavaScript
var renderer, camera, controls, scene, keyboard = new KeyboardState();
var arm1, arm2;
init();
animate();
$('#arm_range1').change( function(){
arm1.rotation.y = $(this).val()/10;
});
$('#arm_range2').change( function(){
arm2.rotation.y = $(this).val()/10;
});
function init() {
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.y = 40;
camera.position.z = 50; // important
controls = new THREE.OrbitControls(camera, renderer.domElement);
scene = new THREE.Scene();
let axes = new THREE.AxisHelper (100);
scene.add (axes);
var gridXZ = new THREE.GridHelper(100, 10, 'red', 'white');
scene.add(gridXZ);
arm1 = buildAou();
arm2 = arm1.clone();
arm2.position.set (10, 0, 0);
scene.add (arm1);
arm1.add(arm2);
//scene.add (aou2);
}
function animate() {
keyboard.update();
if(keyboard.down("W") || keyboard.pressed("W")) arm1.rotation.y += .01;
else if(keyboard.down("S") || keyboard.pressed("S")) arm1.rotation.y -= .01;
else if(keyboard.down("A") || keyboard.pressed("A")) arm2.rotation.y += .01;
else if(keyboard.down("D") || keyboard.pressed("D")) arm2.rotation.y -= .01;
controls.update();
renderer.render (scene, camera);
requestAnimationFrame (animate);
}
function buildAou () {
var aou = new THREE.Object3D();
var normalMat = new THREE.MeshNormalMaterial();
var base = new THREE.Mesh( new THREE.BoxGeometry (10,4,5), normalMat );
base.position.set(5, 2, 0);
aou.add (base);
return aou;
}