CG stopwatch (HW1)
buttons
by j91157j91157
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
<div id="info">
<button id="toggle" style="width:20%">Toggle Turn</button>
<button id="style" style="width:20%">Change Style</button>
</div>
CSS
#info {
position: absolute;
top: 2%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var scene, renderer, camera, controls;
var aou, ring, cube, circle, turn = false;
var hue = 0, hue_invers = 0;
var startTime, angle = 0, angleNow = 0, temp = 0;
var clock = new THREE.Clock();
var pi = 2*Math.PI/6;
var pot_small, pot_large;
init();
animate();
$("#toggle").click(function() {
turn = !turn;
if (turn) startTime = clock.getElapsedTime();
else temp = angle;
});
$("#style").click(function(){
ring.material.visible = !ring.material.visible;
aou.visible = !aou.visible;
aou_background.visible = !aou_background.visible;
})
function init() {
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x000000);
document.body.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(10, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
controls = new THREE.OrbitControls(camera, renderer.domElement);
var geometry_ring = new THREE.RingGeometry(10, 25, 32);
var material_ring = new THREE.MeshBasicMaterial({side: THREE.DoubleSide});
ring = new THREE.Mesh(geometry_ring, material_ring);
scene.add(ring);
var geometry_cube = new THREE.BoxGeometry( 2, 26, 1 );
var material_aou = new THREE.MeshBasicMaterial({color: 0xffffff});
cube = new THREE.Mesh(geometry_cube, material_aou);
cube.position.y = 13;
var geometry_cone = new THREE.ConeGeometry( 2, 10, 32 );
cone = new THREE.Mesh(geometry_cone, material_aou);
cone.position.y = 31;
circle = new THREE.Mesh(geometry_ring, new THREE.MeshBasicMaterial({side: THREE.DoubleSide}));
pot_small = new THREE.Mesh(new THREE.CircleGeometry( 2, 32 ), new THREE.MeshBasicMaterial({side: THREE.DoubleSide}));
pot_large = new THREE.Mesh(new THREE.CircleGeometry( 5, 8 ), new THREE.MeshBasicMaterial({side: THREE.DoubleSide}));
//小點的位置,共有8個
var pot_1 = pot_small.clone();
var pot_2 = pot_small.clone();
var pot_4 = pot_small.clone();
var pot_5...