JSFiddle - React, Tailwind, and code Playground

CSS

body {
	  margin: 0;
}

JavaScript

import * as THREE from 'https://threejs.org/build/three.module.js';
import Stats from 'https://threejs.org/examples/jsm/libs/stats.module.js';
import {
  GUI
} from 'https://threejs.org/examples/jsm/libs/dat.gui.module.js';
import {
  OrbitControls
} from 'https://threejs.org/examples/jsm/controls/OrbitControls.js';
import {
  Line2
} from 'https://threejs.org/examples/jsm/lines/Line2.js';
import {
  LineMaterial
} from 'https://threejs.org/examples/jsm/lines/LineMaterial.js';
import {
  LineGeometry
} from 'https://threejs.org/examples/jsm/lines/LineGeometry.js';
import {
  GeometryUtils
} from 'https://threejs.org/examples/jsm/utils/GeometryUtils.js';

// Question Reference: discourse.threejs.org/t/how-to-draw-line-in-diffrent-parent/20839

let three = {
  scene: null,
  camera: null,
  renderer: null,
  orbitcontrols: null,
  dragcontrols: null,
}

let dicLayer = [];
let matLine;

initThreeJS();
initLayers();
createObject();
animate();

function initThreeJS() {
  three.scene = new THREE.Scene();
  three.camera = new THREE.PerspectiveCamera(
    75,
    window.innerWidth / window.innerHeight,
    0.1,
    10000
  );
  three.renderer = new THREE.WebGLRenderer();
  three.renderer.setSize(window.innerWidth, window.innerHeight);

  three.camera.position.z = 5000;
  three.camera.position.y = 2000;
  three.orbitcontrols = new OrbitControls(three.camera, three.renderer.domElement);

  document.body.appendChild(three.renderer.domElement);
}

function initLayers() {
  for (let i = 0; i < 3; i++) {
    const geometry = new THREE.BoxGeometry(200, 10, 200);
    const material = new THREE.MeshBasicMaterial({
      color: 0x316da8,
      opacity: 0.5,
      transparent: true
    });
    const cylinder = new THREE.Mesh(geometry, material);

    cylinder.name = `${i + 1} Layer`;
    dicLayer[cylinder.name] = cylinder;
    cylinder.scale.set(20, 20, 20);
    cylinder.position.set(0, 1000 * i, 0);

    three.scene.add(cylinder);
  }
}

function createObject() {

  for (const...