canvas005
HTML
<canvas width="500" height="500" id="canvas"></canvas>
JavaScript
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var x=20,y=20,speedX=4,speedY=3;
setTimeout(function(){
if(x>400 || x<0){
speedX = speedX*-1;
}
if(y>400 || y<0){
speedY = speedY*-1;
}
ctx.clearRect(0,0,500,500);
ctx.fillRect(x,y,100,100);
x += speedX;
y += speedY;
setTimeout(arguments.callee, 20);
},1);