JavaScript
// create a canvas element
const canvas = document.createElement('canvas');
canvas.width = 600;
canvas.height = 600;
document.body.appendChild(canvas);
const ctx = canvas.getContext("2d");
ctx.fillStyle = "#000";
ctx.strokeStyle = "#fff";
// define the width and height of each block in the tetris grid
const blockSize = 20;
// define the width and height of the tetris grid
const width = 30;
const height = 30;
// create an empty grid
let grid = [];
// define a piece object
let piece;
// define the possible shapes for the tetris pieces
const shapes = [
[
[0, 1, 0],
[1, 1, 1],
[0, 0, 0]
],
[
[2, 2],
[2, 2]
],
[
[0, 3, 0, 0],
[0, 3, 0, 0],
[0, 3, 0, 0],
[0, 3, 0, 0]
],
[
[4, 4, 0],
[0, 4, 4],
[0, 0, 0]
],
[
[0, 5, 5],
[5, 5, 0],
[0, 0, 0]
],
[
[6, 0, 0],
[6, 6, 6],
[0, 0, 0]
],
[
[0, 0, 7],
[7, 7, 7],
[0, 0, 0]
]
];
function randomShape() {
var index = Math.floor(Math.random() * shapes.length);
return shapes[index];
}
function gameInit(){
piece = {
x: 0,
y: 0,
blocks: randomShape()
}
for (var i = 0; i < height; i++) {
grid[i] = [];
for (var j = 0; j < width; j++) {
grid[i][j] = 0;
}
}
}
// draw the piece on the grid
function draw() {
for (var y = 0; y < piece.blocks.length; y++) {
for (var x = 0; x < piece.blocks[y].length; x++) {
if (piece.blocks[y][x]) {
drawBlock(piece.x + x, piece.y + y);
}
}
}
for (var y = 0; y < grid.length; y++) {
for (var x = 0; x < grid[y].length; x++) {
if (grid[y][x] == 1) {
drawBlock(x, y);
}
}
}
}
// draw a block at the specified position on the grid
function drawBlock(x, y) {
ctx.fillRect(x * blockSize, y * blockSize, blockSize, blockSize);
ctx.strokeRect(x * blockSize, y * blockSize, blockSize, blockSize);
}
// clear the canvas
function clearCanvas() {
ctx.clearRect(0, 0, canvas.width,...