JSFiddle - React, Tailwind, and code Playground
by irina_dfy
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/2.1.3/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.5.0/fabric.min.js"></script>
<canvas style="border: 1px solid black" id="c"></canvas>
<button id=cropB hidden>crop</button>
<button id=showCrop>showCrop</button>
JavaScript
var container = document.getElementById('c').getBoundingClientRect();
var canvas = new fabric.Canvas('c');
var image;
fabric.util.loadImage("http://fabricjs.com/lib/pug.jpg", function(img) {
image = new fabric.Image(img);
//image.selectable = false;
image.width = 400;
image.originX='center';
image.originY='center';
image.height = 400;
canvas.add(image);
canvas.centerObject(image);
canvas.renderAll();
});
$('#showCrop').on('click', function() {
$('#cropB').show();
var object = canvas.getActiveObject();
object.selectable = false;
// set to the event when the user pressed the mouse button down
var mouseDown;
// only allow one crop. turn it off after that
var disabled = false;
var rectangle = new fabric.Rect({
fill: 'transparent',
stroke: '#ccc',
strokeDashArray: [2, 2],
visible: false
});
canvas.add(rectangle);
// capture the event when the user clicks the mouse button down
canvas.on("mouse:down", function(event) {
if(!disabled) {
rectangle.width = 2;
rectangle.height = 2;
rectangle.left = event.e.pageX - container.left;
rectangle.top = event.e.pageY - container.top;
rectangle.visible = true;
mouseDown = event.e;
canvas.bringToFront(rectangle);
}
});
// draw the rectangle as the mouse is moved after a down click
canvas.on("mouse:move", function(event) {
if(mouseDown && !disabled) {
rectangle.width = event.e.pageX - mouseDown.pageX;
rectangle.height = event.e.pageY - mouseDown.pageY;
canvas.renderAll();
}
});
// when mouse click is released, end cropping mode
canvas.on("mouse:up", function() {
mouseDown = null;
});
$('#cropB').on('click', function() {
object.clipTo = function(ctx) {
// origin is the center of the image
var x = rectangle.left - object.getWidth() / 2;
var y = rectangle.top - object.getHeight() / 2;
ctx.rect(x, y, rectangle.width,...